TURMOIL
• One of the very few games actually programmed to be in stereo (which can only be experienced with a modified system).
• Pausing and un-pausing a game (with the TV Type switch) changes the color of the maze.
• There's only 9 levels in the game. Once you complete level 9, you keep repeating the same level.
• A Sneaker from Fast Eddie appears when the game is first turned on (picture #1). The graphics for the lower-half of the player's Eddie character from Fast Eddie also appears in the code (picture #2), but not onscreen. Programmer Mark Turmell programmed both games.
• Pictures #3 and #4 show all the different alien ships and objects, along with their respective point values, since the manual doesn't include it. The manual also mentions there being 5 different enemy alien ship types, but there's only 4 (see bug below). The manual only refers to them as "Enemy Ship 1-5"; the names are made up to reflect their appearance.
• The program has a point table in code for shooting obstacles and assigns values of 80 for the Ghost Ship and 60 for the Prize, even though it's not possible to shoot those. {Dennis Debro}
• BUG: If you hit RESET when you grab a prize (and before you receive the full 800 points for it), you’ll receive whatever points weren’t tallied at the start of the new game! {Pete Jalbert}
• BUG: The manual says there are 5 different enemy alien ship types, and shows them in the screenshots, but the first type (picture #3) doesn't appear in the game. Picture #4 shows the different alien types that appear. The manual only refers to them as "Enemy Ship 1-5"; the names are made up to reflect their appearance.
• BUG: The manual says aliens are worth more the faster they are moving, but this is not true. They are worth the same values no matter how fast they are moving. {Scott Stilphen}